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7 Lessons From 7 Years Of Game Development
Amir Rajan, a long-time developer of indie games, has 3 million downloaded across all his properties.
His minimalist text-based game, A Dark Room, is his most well-known creation.
Over the past seven years, I have learned many things and acquired a lot of "
I hope you don't make the same mistakes as me after reading this.
The advice I'm going to give is for "indies"-- a team of one to four who are just starting in building a product, self-funded, bootstrapped, part-time.
Think about the spirit and feeling of your game, as opposed to specifics of implementation
Lesson 2: Ship small and monetize early. Build big over time
Lesson 3: Target hyper niche markets
Lesson 4: Redefine success based on experience
Lesson 5: Best practices and industry standard
s will not give you a competitive advantage
Lesson 6: Emotion sells
Lesson 7: Have Some Hope.
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